EdTech Professional Development

EdTech Professional Development Introduction  The successful implementation of educational technology (EdTech) tools in classrooms is dependent on educators having a nuanced understanding of the resource they will use, its pedagogical…
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Preparation and Progress

Preparation and Progress Introduction K-12 schools are designed for social AND professional induction. They aim to teach concrete skills that can be used in the workforce while simultaneously fostering socio-emotional…
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A Digital Childhood

A Digital Childhood Introduction Children in the United States are growing up in a media ecosystem that is drastically different than that of most adults. This generation of kids have…
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Performance Without Paper

Performance Without Paper In a previous post, we identified three primary manifestations of “screen time” in K-12 spaces (those being Cell Phones/Social Media, Educational Technology, and Entertainment). Educational technology, hereafter…
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Cell Phones, Schools, and Solutions

Cell Phones, Schools, and Solutions Over the past year, cell phone use has been a dominant force in the conversation on technology’s role in American classrooms. Many educators, advocates, and…
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Children, Screens, and Parent Perspectives

Children, Screens, and Parent Perspectives Beneath our society’s collective adoption of new technologies lies a paradox. While, yes, the rise of artificial intelligence (AI) and the ubiquity of cell phones…
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What Does “Screen Time” Mean, Anyway?

What Does “Screen Time” Mean, Anyway? K-12 educators are currently operating within a feverous cultural conversation over technological ubiquity and screen time. This cultural conversation is expansive and can be…
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Accessible Digital Instructional Materials: Meeting the New Title II Rule for All Students

Digital access has received substantial interest as part of the Driving K-12 Innovation Report for the past six years. The basic framework for digital access includes an assurance that all…
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Scholastic Esports Introduction

Esports and the gaming industry continues to grow and has pushed past traditional sporting events to be the largest sporting competitions in the world. A simple definition of esports is…
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EdTech Trail Mix: From Libraries to Learning Commons: Incorporating STEAM Education into Schools with David Jarboe

EdTech Innovation Committee Co-Chair David Jarboe (D2 Harrison Schools, Colorado) shared at a recent meeting that his district has embarked on a new initiative around incorporating STEAM education into their…
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